最后的
Speed, power and agility and ‘small games’
速度、爆发力、灵敏与小比赛
Aerobic and anaerobic conditioning can be affected with the use of small-sided games, but what about speed, power and agility? As was shown in the volleyball study, speed and agility can be improved as a result of pure technical training with enough repetitions.
有氧、无氧可以通过每边较少的人数来提高,但那么有关速度、爆发力和灵敏又是怎样?在排球研究中已有显示,速度和灵敏可借由纯技术重复适宜次数的练习来提高。
A study on rugby league players compared two in-season training methods and their impact on 10, 20 and 40m sprint times, aerobic power, vertical jump ability and agility(11). The first group of players performed traditional running activities without a ball for their conditioning, while the second group of players played various games from 2-a-side to unequal defence vs. attack games.
一项关于比较橄榄球联赛运动员两个赛季的训练方法,并且对10,20,40米短距时间,有氧爆发力、纵跳能力和灵敏性。第一组完成的是传统无球跑动练习,而第二组从2人一边到不对等防守和进攻来比较。
Both groups improved their 10m speed and maximal aerobic power, but the games conditioning group also increased their 20m and 40m sprint performances, and their vertical jump ability. Perhaps more importantly for the coach, whilst both groups had the same win-loss records in their matches, the games conditioning group scored more points in attack, and had a greater points differential than the traditional running group.
两组都提高了10米速度和最大有氧爆发力,但比赛训练组在20米和40米短跑上也有提高,还有纵跳成绩。对教练而言,当两组在比赛中有同样的无失分记录,比赛组在进攻有更多出击,获得积分成绩高于传统跑动组。
Conclusions
结论
If you are a coach of a female team, and you want to improve skills, fitness and prevent injuries, but have limited time with your athletes, what can you do? Well, what gets measured gets done; instead of subjectively assessing whether your team is fit or not, why not take two or three variables that you think are key to winning matches and measure them? Then design some games that incorporate skills but utilise the physical parameters that you want to improve.
如果你是一名女子队教练员,你想提高技术体能和防止运动伤害,但还受时间限制,那该怎样做?从测量决断,代替主观训练是否合适,为什么不把你认为制胜关键的两个或三个可变因素来监控他们,设计一些比赛包括你想提高的身体参数,并监控他们。
For example, speed, agility and aerobic power are useful in soccer. Using games that require sudden changes of direction, both planned and unplanned, could help improve agility. Smaller-sided games, such as 2- or 3-a-side in a slightly bigger area but for shorter times, will help produce the same effect as high-intensity interval training. Use HRMs to help determine the exact effect a drill is having. Conversely, a skill game that has a maximal speed component, but higher amounts of rest, will not improve aerobic capacity, but should help speed performance. From experience, players like these games, because they don’t realise they are tired until they are over. By combining effective warm-up drills, skills training and conditioning games you will maximise the time you have with your team and hopefully make training a lot more fun.
举例而言,速度灵敏和有氧爆发力在足球中很有用。利用要求变化方向,有无计划的改变方向都能提高灵敏性,人数少的竞赛,诸如:两人或三人一边,在一个稍大场地,时间更短进行比赛,将有利于提高注意力的间歇训练,用心率监控仪来帮助评价一个训练的成效。相反,一个最快速成分但休息甚长的技术练习,不会对有氧有帮助,却能提高速度成绩。从经验而言,像这种项目运动员除非他们力竭,否则他们感不到累。通过组合热身训练、技术训练和最大限度利用、以及你与训练队的队员时间,使你的训练时鲜时有趣。